Olden Era Wiki

Faction

Hive

Hive in Heroes of Might and Magic: Olden Era: faction overview, 18 heroes, 22 units and creatures, 34 buildings, 31 laws, with internal links to heroes, units, buildings, and laws.

Related pages

Hive - faction Heroes of Might and Magic: Olden Era

All factions

Buildings

Hive buildings

Separate page

Дерево строительства

Очередность развития города

34 строенийВсего на город
Стоимость всех зданий не указана

Mage Guild

Apiary’s Heart II

Paper Nest

Chitinous Ziggurat

Mage Guild II

Marketplace

Apiary’s Heart III

Paper Nest II

Apex

Mage Guild III

Fortifications II

Apex II

Tower of Love

Chorus Conductor

Mage Guild IV

Sacrarium Rediti

Fortifications III

Mage Guild V

Faction

Units Hive

Rank 1
Compare
Line rating: 65
Base

Parasite

Rating
65
Attack
34
Defense
35
Damage
2-34
Health
77
Speed
33
Initiative
44
Growth
21
Details3

No additional abilities or skills.

Upgrade

Warden Parasite

Rating
85
Attack
3-34
Defense
6+32
Damage
2-34
Health
9+25
Speed
4-12
Initiative
5-13
Growth
21
Details4

No additional abilities or skills.

Alternative

Ravager Parasite

Rating
85
Attack
6+31
Defense
3-35
Damage
2-34
Health
7-27
Speed
5+11
Initiative
6+12
Growth
21
Details4

No additional abilities or skills.

Rank 2
Compare
Line rating: 108
Base

Locust

Rating
108
Attack
54
Defense
43
Damage
3-44
Health
125
Speed
53
Initiative
64
Growth
13
Details4

No additional abilities or skills.

Upgrade

Overgrown Locust

Rating
146
Attack
5-24
Defense
43
Damage
3-53
Health
16+42
Speed
6-12
Initiative
73
Growth
13
Details5

No additional abilities or skills.

Alternative

Harvester Locust

Rating
146
Attack
7+22
Defense
43
Damage
4-43
Health
12-45
Speed
7+11
Initiative
73
Growth
13
Details5

No additional abilities or skills.

Rank 3
Compare
Line rating: 215
Base

Hornet

Rating
215
Attack
73
Defense
101
Damage
4-73
Health
203
Speed
73
Initiative
102
Growth
7
Details3

No additional abilities or skills.

Upgrade

Chanter

Rating
300
Attack
73
Defense
101
Damage
4-73
Health
25+52
Speed
11+21
Initiative
4-88
Growth
7
Details5

No additional abilities or skills.

Alternative

Stinger

Rating
300
Attack
73
Defense
101
Damage
4-73
Health
20-53
Speed
9-22
Initiative
12+81
Growth
7
Details5

No additional abilities or skills.

Rank 4
Compare
Unit

Fire Larva

Rating
100
Attack
47
Defense
48
Damage
4-49
Health
87
Speed
44
Initiative
46
Details5

No additional abilities or skills.

Rank 4
Compare
Line rating: 299
Base

Scorpion

Rating
299
Attack
115
Defense
115
Damage
10-126
Health
453
Speed
44
Initiative
37
Growth
5
Details5

No additional abilities or skills.

Upgrade

Volcanic Scorpion

Rating
435
Attack
11-35
Defense
14+32
Damage
10-12-1.56
Health
60+151
Speed
5+13
Initiative
46
Growth
5
Details6

No additional abilities or skills.

Alternative

Spelaean Scorpion

Rating
435
Attack
14+32
Defense
11-35
Damage
11-14+1.54
Health
45-153
Speed
4-14
Initiative
46
Growth
5
Details6

No additional abilities or skills.

Rank 5
Compare
Line rating: 825
Base

Reaver

Rating
825
Attack
181
Defense
127
Damage
10-401
Health
455
Speed
63
Initiative
113
Growth
3
Details4

No additional abilities or skills.

Upgrade

Menacing Reaver

Rating
1242
Attack
181
Defense
18+62
Damage
20-301
Health
455
Speed
7+12
Initiative
122
Growth
3
Details7

No additional abilities or skills.

Alternative

Maniacal Reaver

Rating
1242
Attack
181
Defense
12-67
Damage
10-401
Health
455
Speed
6-13
Initiative
122
Growth
3
Details7

No additional abilities or skills.

Rank 6
Compare
Line rating: 1404
Base

Waurms

Rating
1404
Attack
207
Defense
206
Damage
21-237
Health
1205
Speed
82
Initiative
86
Growth
2
Details5

No additional abilities or skills.

Upgrade

Devourer

Rating
2250
Attack
207
Defense
206
Damage
24-26+35
Health
1205
Speed
10+21
Initiative
8-16
Growth
2
Details7

No additional abilities or skills.

Alternative

Pyroboros

Rating
2250
Attack
207
Defense
206
Damage
21-23-37
Health
1205
Speed
8-22
Initiative
9+15
Growth
2
Details8

No additional abilities or skills.

Rank 7
Compare
Line rating: 3356
Base

Hive Queen

Rating
3356
Attack
258
Defense
257
Damage
60-603
Health
2006
Speed
66
Initiative
710
Growth
1
Details7

No additional abilities or skills.

Upgrade

Hive Mother

Rating
5935
Attack
258
Defense
257
Damage
60-60-103
Health
275+253
Speed
6-36
Initiative
13+54
Growth
1
Details9

No additional abilities or skills.

Alternative

Hive Huntress

Rating
5935
Attack
258
Defense
257
Damage
70-70+101
Health
250-254
Speed
9+33
Initiative
8-59
Growth
1
Details8

No additional abilities or skills.

Heroes

Abigor, Duke of BattleHero
Bathym, Duke of JewelsHero
Curson, Duke of RageHero
FleuHero
GoldentongueHero
GrooHero
KharisethHero
LeiraHero
LoHero
MaelstromHero
MilaHero
NievHero
NorHero
OriaxHero
PauperHero
TaviHero
XirrHero
Zoran, the Self‑FoundedHero

Laws

Hive laws

LawAncient Power1 levels

Faction law

Ancient Power

Primal spells of your heroes gain 1 level(s).

Cost
3
Level count
1
Level 1Cost: 3

Primal spells of your heroes gain 1 level(s).

LawBeelzebub’s Gaze1 levels

Faction law

Beelzebub’s Gaze

Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.

Cost
3
Level count
1
Level 1Cost: 3

Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.

LawElite Hive Queens2 levels

Faction law

Elite Hive Queens

Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.

Level 2Cost: 2

Hive Queen growth in your cities increases by 1. They deal +10 Damage and gain 50 HP.

LawElite Hornets2 levels

Faction law

Elite Hornets

Hornet growth in your cities increases by 2. They gain 1 Initiative.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Hornet growth in your cities increases by 2. They gain 1 Initiative.

Level 2Cost: 2

Hornet growth in your cities increases by 2. They gain 2 Initiative.

LawElite Locusts2 levels

Faction law

Elite Locusts

Locust growth in your cities increases by 4. They gain 1 Speed.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Locust growth in your cities increases by 4. They gain 1 Speed.

Level 2Cost: 2

Locust growth in your cities increases by 4. They gain 2 Speed.

LawElite Parasites2 levels

Faction law

Elite Parasites

Parasite growth in your cities increases by 4. They gain 1 HP.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Parasite growth in your cities increases by 4. They gain 1 HP.

Level 2Cost: 2

Parasite growth in your cities increases by 4. They gain 2 HP.

LawElite Reavers2 levels

Faction law

Elite Reavers

Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Level 2Cost: 2

Reaver growth in your cities increases by 1. They gain 5 Morale and 1 Luck.

LawElite Scorpions2 levels

Faction law

Elite Scorpions

Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

Level 2Cost: 2

Scorpion growth in your cities increases by 2. They gain 3 Morale and Luck.

LawElite Waurmos2 levels

Faction law

Elite Waurmos

Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Cost
3 / 2
Level count
2
Level 1Cost: 3

Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Level 2Cost: 2

Waurms growth in your cities increases by 1. They gain 5 Morale and 1 Luck.

LawEvolve, Adapt, Overcome2 levels

Faction law

Evolve, Adapt, Overcome

Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.

Cost
5
Level count
2
Level 1Cost: 5

Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.

Level 2Cost: 5

Upgrading your Hive creatures costs –20% Gold. Recruiting upgraded creatures is discounted by the same amount.

LawFocus Reserves1 levels

Faction law

Focus Reserves

Start each battle with +? Focus Charge(s).

Cost
-1
Level count
1
Level 1Cost: -1

Start each battle with +? Focus Charge(s).

LawFocus Reserves1 levels

Faction law

Focus Reserves

Start each battle with +1 Focus Charge(s).

Cost
4
Level count
1
Level 1Cost: 4

Start each battle with +1 Focus Charge(s).

LawGreat Conquest3 levels

Faction law

Great Conquest

When battling in the area you do not control, friendly creatures gain 2 Attack and Defense.

Cost
2
Level count
3
Level 1Cost: 2

When battling in the area you do not control, friendly creatures gain 2 Attack and Defense.

Level 2Cost: 2

When battling in the area you do not control, friendly creatures gain 4 Attack and Defense.

Level 3Cost: 2

When battling in the area you do not control, friendly creatures gain 6 Attack and Defense.

LawHidden Desires1 levels

Faction law

Hidden Desires

Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.

Cost
3
Level count
1
Level 1Cost: 3

Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.

LawHive Integration3 levels

Faction law

Hive Integration

Friendly creatures gain 1 Attack.

Cost
2
Level count
3
Level 1Cost: 2

Friendly creatures gain 1 Attack.

Level 2Cost: 2

Friendly creatures gain 2 Attack.

Level 3Cost: 2

Friendly creatures gain 3 Attack.

LawHive Magic3 levels

Faction law

Hive Magic

Your heroes deal +10% Magic Damage.

Cost
3
Level count
3
Level 1Cost: 3

Your heroes deal +10% Magic Damage.

Level 2Cost: 3

Your heroes deal +20% Magic Damage.

Level 3Cost: 3

Your heroes deal +30% Magic Damage.

LawHive Offsprings I1 levels

Faction law

Hive Offsprings I

Summoned Fire Larvae deal +100% Damage on death.

Cost
3
Level count
1
Level 1Cost: 3

Summoned Fire Larvae deal +100% Damage on death.

LawHive Offsprings II1 levels

Faction law

Hive Offsprings II

Summoned Fire Larvae attack twice.

Cost
4
Level count
1
Level 1Cost: 4

Summoned Fire Larvae attack twice.

LawHive Offsprings III1 levels

Faction law

Hive Offsprings III

Summoned Fire Larvae provoke adjacent enemies to attack them over other units.

Cost
5
Level count
1
Level 1Cost: 5

Summoned Fire Larvae provoke adjacent enemies to attack them over other units.

LawHive Reception3 levels

Faction law

Hive Reception

Friendly creatures gain 1 Defense.

Cost
2
Level count
3
Level 1Cost: 2

Friendly creatures gain 1 Defense.

Level 2Cost: 2

Friendly creatures gain 2 Defense.

Level 3Cost: 2

Friendly creatures gain 3 Defense.

LawInfernal Rage2 levels

Faction law

Infernal Rage

Friendly creatures deal +1 Damage.

Cost
4
Level count
2
Level 1Cost: 4

Friendly creatures deal +1 Damage.

Level 2Cost: 4

Friendly creatures deal +2 Damage.

LawLaws of the Hive2 levels

Faction law

Laws of the Hive

Requirements for unlocking higher‑level Laws are reduced by 2.

Cost
1
Level count
2
Level 1Cost: 1

Requirements for unlocking higher‑level Laws are reduced by 2.

Level 2Cost: 1

Requirements for unlocking higher‑level Laws are reduced by 4.

LawMana Devour3 levels

Faction law

Mana Devour

Your heroes’ spells cost –1 mana.

Cost
2
Level count
3
Level 1Cost: 2

Your heroes’ spells cost –1 mana.

Level 2Cost: 2

Your heroes’ spells cost –2 mana.

Level 3Cost: 2

Your heroes’ spells cost –3 mana.

LawMining: Crystals2 levels

Faction law

Mining: Crystals

Produces 1 Crystal(s) daily.

Cost
2
Level count
2
Level 1Cost: 2

Produces 1 Crystal(s) daily.

Level 2Cost: 2

Produces 2 Crystal(s) daily.

LawNatural Selection1 levels

Faction law

Natural Selection

External dwellings in an area that you control produce upgraded creatures.

Cost
4
Level count
1
Level 1Cost: 4

External dwellings in an area that you control produce upgraded creatures.

LawNo Compassion3 levels

Faction law

No Compassion

The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

Cost
3
Level count
3
Level 1Cost: 3

The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

Level 2Cost: 3

The chance of Morale or Luck triggering for friendly creatures increases by 2% for each point of their Morale or Luck, respectively.

Level 3Cost: 3

The chance of Morale or Luck triggering for friendly creatures increases by 3% for each point of their Morale or Luck, respectively.

LawProsper and Flourish2 levels

Faction law

Prosper and Flourish

External dwellings increase respective creature growth in the cities by 50%.

Cost
4
Level count
2
Level 1Cost: 4

External dwellings increase respective creature growth in the cities by 50%.

Level 2Cost: 4

External dwellings increase respective creature growth in the cities by 100%.

LawResource Riches I1 levels

Faction law

Resource Riches I

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Cost
1
Level count
1
Level 1Cost: 1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

LawResource Riches II1 levels

Faction law

Resource Riches II

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Cost
2
Level count
1
Level 1Cost: 2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

LawResource Riches III1 levels

Faction law

Resource Riches III

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Cost
3
Level count
1
Level 1Cost: 3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

LawTax Collectors3 levels

Faction law

Tax Collectors

Produces 250 Gold daily.

Cost
2
Level count
3
Level 1Cost: 2

Produces 250 Gold daily.

Level 2Cost: 2

Produces 500 Gold daily.

Level 3Cost: 2

Produces 750 Gold daily.

Other

Uncategorized