Faction
Hive
Hive in Heroes of Might and Magic: Olden Era: faction overview, 18 heroes, 22 units and creatures, 34 buildings, 31 laws, with internal links to heroes, units, buildings, and laws.
Related pages
Hive - faction Heroes of Might and Magic: Olden Era
Buildings
Hive buildings
Дерево строительства
Очередность развития города
Neglected Housing
Neglected Housing
Carrion Lair
Carrion Lair
Mage Guild
Mage Guild
Tavern
Tavern
Apiary’s Heart II
Apiary’s Heart II
Paper Nest
Paper Nest
Neglected Housing II
Neglected Housing II
Chitinous Ziggurat
Chitinous Ziggurat
Carrion Lair II
Carrion Lair II
Mage Guild II
Mage Guild II
Marketplace
Marketplace
Apiary’s Heart III
Apiary’s Heart III
Bank
Bank
Fortifications
Fortifications
Paper Nest II
Paper Nest II
Apex
Apex
Chitinous Ziggurat II
Chitinous Ziggurat II
Mage Guild III
Mage Guild III
Beelzebub’s Hand
Beelzebub’s Hand
Resource Depot
Resource Depot
Treasury
Treasury
Fortifications II
Fortifications II
Burning Soul Burrows
Burning Soul Burrows
Alchemic Depot
Alchemic Depot
Apex II
Apex II
Tower of Love
Tower of Love
Chorus Conductor
Chorus Conductor
Mage Guild IV
Mage Guild IV
Sacrarium Rediti
Sacrarium Rediti
Fortifications III
Fortifications III
Burning Soul Burrows II
Burning Soul Burrows II
Tower of Love II
Tower of Love II
Mage Guild V
Mage Guild V
Faction
Units Hive
Parasite
- Rating
- 65
- Attack
- 3№4
- Defense
- 3№5
- Damage
- 2-3№4
- Health
- 7№7
- Speed
- 3№3
- Initiative
- 4№4
- Growth
- 21
Details3
No additional abilities or skills.
Warden Parasite
- Rating
- 85
- Attack
- 3-3№4
- Defense
- 6+3№2
- Damage
- 2-3№4
- Health
- 9+2№5
- Speed
- 4-1№2
- Initiative
- 5-1№3
- Growth
- 21
Details4
No additional abilities or skills.
Ravager Parasite
- Rating
- 85
- Attack
- 6+3№1
- Defense
- 3-3№5
- Damage
- 2-3№4
- Health
- 7-2№7
- Speed
- 5+1№1
- Initiative
- 6+1№2
- Growth
- 21
Details4
No additional abilities or skills.
Locust
- Rating
- 108
- Attack
- 5№4
- Defense
- 4№3
- Damage
- 3-4№4
- Health
- 12№5
- Speed
- 5№3
- Initiative
- 6№4
- Growth
- 13
Details4
No additional abilities or skills.
Overgrown Locust
- Rating
- 146
- Attack
- 5-2№4
- Defense
- 4№3
- Damage
- 3-5№3
- Health
- 16+4№2
- Speed
- 6-1№2
- Initiative
- 7№3
- Growth
- 13
Details5
No additional abilities or skills.
Harvester Locust
- Rating
- 146
- Attack
- 7+2№2
- Defense
- 4№3
- Damage
- 4-4№3
- Health
- 12-4№5
- Speed
- 7+1№1
- Initiative
- 7№3
- Growth
- 13
Details5
No additional abilities or skills.
Hornet
- Rating
- 215
- Attack
- 7№3
- Defense
- 10№1
- Damage
- 4-7№3
- Health
- 20№3
- Speed
- 7№3
- Initiative
- 10№2
- Growth
- 7
Details3
No additional abilities or skills.
Chanter
- Rating
- 300
- Attack
- 7№3
- Defense
- 10№1
- Damage
- 4-7№3
- Health
- 25+5№2
- Speed
- 11+2№1
- Initiative
- 4-8№8
- Growth
- 7
Details5
No additional abilities or skills.
Stinger
- Rating
- 300
- Attack
- 7№3
- Defense
- 10№1
- Damage
- 4-7№3
- Health
- 20-5№3
- Speed
- 9-2№2
- Initiative
- 12+8№1
- Growth
- 7
Details5
No additional abilities or skills.
Fire Larva
- Rating
- 100
- Attack
- 4№7
- Defense
- 4№8
- Damage
- 4-4№9
- Health
- 8№7
- Speed
- 4№4
- Initiative
- 4№6
Details5
No additional abilities or skills.
Scorpion
- Rating
- 299
- Attack
- 11№5
- Defense
- 11№5
- Damage
- 10-12№6
- Health
- 45№3
- Speed
- 4№4
- Initiative
- 3№7
- Growth
- 5
Details5
No additional abilities or skills.
Volcanic Scorpion
- Rating
- 435
- Attack
- 11-3№5
- Defense
- 14+3№2
- Damage
- 10-12-1.5№6
- Health
- 60+15№1
- Speed
- 5+1№3
- Initiative
- 4№6
- Growth
- 5
Details6
No additional abilities or skills.
Spelaean Scorpion
- Rating
- 435
- Attack
- 14+3№2
- Defense
- 11-3№5
- Damage
- 11-14+1.5№4
- Health
- 45-15№3
- Speed
- 4-1№4
- Initiative
- 4№6
- Growth
- 5
Details6
No additional abilities or skills.
Reaver
- Rating
- 825
- Attack
- 18№1
- Defense
- 12№7
- Damage
- 10-40№1
- Health
- 45№5
- Speed
- 6№3
- Initiative
- 11№3
- Growth
- 3
Details4
No additional abilities or skills.
Menacing Reaver
- Rating
- 1242
- Attack
- 18№1
- Defense
- 18+6№2
- Damage
- 20-30№1
- Health
- 45№5
- Speed
- 7+1№2
- Initiative
- 12№2
- Growth
- 3
Details7
No additional abilities or skills.
Maniacal Reaver
- Rating
- 1242
- Attack
- 18№1
- Defense
- 12-6№7
- Damage
- 10-40№1
- Health
- 45№5
- Speed
- 6-1№3
- Initiative
- 12№2
- Growth
- 3
Details7
No additional abilities or skills.
Waurms
- Rating
- 1404
- Attack
- 20№7
- Defense
- 20№6
- Damage
- 21-23№7
- Health
- 120№5
- Speed
- 8№2
- Initiative
- 8№6
- Growth
- 2
Details5
No additional abilities or skills.
Devourer
- Rating
- 2250
- Attack
- 20№7
- Defense
- 20№6
- Damage
- 24-26+3№5
- Health
- 120№5
- Speed
- 10+2№1
- Initiative
- 8-1№6
- Growth
- 2
Details7
No additional abilities or skills.
Pyroboros
- Rating
- 2250
- Attack
- 20№7
- Defense
- 20№6
- Damage
- 21-23-3№7
- Health
- 120№5
- Speed
- 8-2№2
- Initiative
- 9+1№5
- Growth
- 2
Details8
No additional abilities or skills.
Hive Queen
- Rating
- 3356
- Attack
- 25№8
- Defense
- 25№7
- Damage
- 60-60№3
- Health
- 200№6
- Speed
- 6№6
- Initiative
- 7№10
- Growth
- 1
Details7
No additional abilities or skills.
Hive Mother
- Rating
- 5935
- Attack
- 25№8
- Defense
- 25№7
- Damage
- 60-60-10№3
- Health
- 275+25№3
- Speed
- 6-3№6
- Initiative
- 13+5№4
- Growth
- 1
Details9
No additional abilities or skills.
Hive Huntress
- Rating
- 5935
- Attack
- 25№8
- Defense
- 25№7
- Damage
- 70-70+10№1
- Health
- 250-25№4
- Speed
- 9+3№3
- Initiative
- 8-5№9
- Growth
- 1
Details8
No additional abilities or skills.
Heroes
Laws
Hive laws
Faction law
Ancient Power
Primal spells of your heroes gain 1 level(s).
- Cost
- 3
- Level count
- 1
Primal spells of your heroes gain 1 level(s).
Faction law
Beelzebub’s Gaze
Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.
- Cost
- 3
- Level count
- 1
Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.
Faction law
Elite Hive Queens
Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.
- Cost
- 3 / 2
- Level count
- 2
Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 25 HP.
Hive Queen growth in your cities increases by 1. They deal +10 Damage and gain 50 HP.
Faction law
Elite Hornets
Hornet growth in your cities increases by 2. They gain 1 Initiative.
- Cost
- 3 / 2
- Level count
- 2
Hornet growth in your cities increases by 2. They gain 1 Initiative.
Hornet growth in your cities increases by 2. They gain 2 Initiative.
Faction law
Elite Locusts
Locust growth in your cities increases by 4. They gain 1 Speed.
- Cost
- 3 / 2
- Level count
- 2
Locust growth in your cities increases by 4. They gain 1 Speed.
Locust growth in your cities increases by 4. They gain 2 Speed.
Faction law
Elite Parasites
Parasite growth in your cities increases by 4. They gain 1 HP.
- Cost
- 3 / 2
- Level count
- 2
Parasite growth in your cities increases by 4. They gain 1 HP.
Parasite growth in your cities increases by 4. They gain 2 HP.
Faction law
Elite Reavers
Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.
- Cost
- 3 / 2
- Level count
- 2
Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.
Reaver growth in your cities increases by 1. They gain 5 Morale and 1 Luck.
Faction law
Elite Scorpions
Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.
- Cost
- 3 / 2
- Level count
- 2
Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.
Scorpion growth in your cities increases by 2. They gain 3 Morale and Luck.
Faction law
Elite Waurmos
Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.
- Cost
- 3 / 2
- Level count
- 2
Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.
Waurms growth in your cities increases by 1. They gain 5 Morale and 1 Luck.
Faction law
Evolve, Adapt, Overcome
Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.
- Cost
- 5
- Level count
- 2
Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.
Upgrading your Hive creatures costs –20% Gold. Recruiting upgraded creatures is discounted by the same amount.
Faction law
Focus Reserves
Start each battle with +? Focus Charge(s).
- Cost
- -1
- Level count
- 1
Start each battle with +? Focus Charge(s).
Faction law
Focus Reserves
Start each battle with +1 Focus Charge(s).
- Cost
- 4
- Level count
- 1
Start each battle with +1 Focus Charge(s).
Faction law
Great Conquest
When battling in the area you do not control, friendly creatures gain 2 Attack and Defense.
- Cost
- 2
- Level count
- 3
When battling in the area you do not control, friendly creatures gain 2 Attack and Defense.
When battling in the area you do not control, friendly creatures gain 4 Attack and Defense.
When battling in the area you do not control, friendly creatures gain 6 Attack and Defense.
Faction law
Hidden Desires
Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.
- Cost
- 3
- Level count
- 1
Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.
Faction law
Hive Integration
Friendly creatures gain 1 Attack.
- Cost
- 2
- Level count
- 3
Friendly creatures gain 1 Attack.
Friendly creatures gain 2 Attack.
Friendly creatures gain 3 Attack.
Faction law
Hive Magic
Your heroes deal +10% Magic Damage.
- Cost
- 3
- Level count
- 3
Your heroes deal +10% Magic Damage.
Your heroes deal +20% Magic Damage.
Your heroes deal +30% Magic Damage.
Faction law
Hive Offsprings I
Summoned Fire Larvae deal +100% Damage on death.
- Cost
- 3
- Level count
- 1
Summoned Fire Larvae deal +100% Damage on death.
Faction law
Hive Offsprings II
Summoned Fire Larvae attack twice.
- Cost
- 4
- Level count
- 1
Summoned Fire Larvae attack twice.
Faction law
Hive Offsprings III
Summoned Fire Larvae provoke adjacent enemies to attack them over other units.
- Cost
- 5
- Level count
- 1
Summoned Fire Larvae provoke adjacent enemies to attack them over other units.
Faction law
Hive Reception
Friendly creatures gain 1 Defense.
- Cost
- 2
- Level count
- 3
Friendly creatures gain 1 Defense.
Friendly creatures gain 2 Defense.
Friendly creatures gain 3 Defense.
Faction law
Infernal Rage
Friendly creatures deal +1 Damage.
- Cost
- 4
- Level count
- 2
Friendly creatures deal +1 Damage.
Friendly creatures deal +2 Damage.
Faction law
Laws of the Hive
Requirements for unlocking higher‑level Laws are reduced by 2.
- Cost
- 1
- Level count
- 2
Requirements for unlocking higher‑level Laws are reduced by 2.
Requirements for unlocking higher‑level Laws are reduced by 4.
Faction law
Mana Devour
Your heroes’ spells cost –1 mana.
- Cost
- 2
- Level count
- 3
Your heroes’ spells cost –1 mana.
Your heroes’ spells cost –2 mana.
Your heroes’ spells cost –3 mana.
Faction law
Mining: Crystals
Produces 1 Crystal(s) daily.
- Cost
- 2
- Level count
- 2
Produces 1 Crystal(s) daily.
Produces 2 Crystal(s) daily.
Faction law
Natural Selection
External dwellings in an area that you control produce upgraded creatures.
- Cost
- 4
- Level count
- 1
External dwellings in an area that you control produce upgraded creatures.
Faction law
No Compassion
The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.
- Cost
- 3
- Level count
- 3
The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.
The chance of Morale or Luck triggering for friendly creatures increases by 2% for each point of their Morale or Luck, respectively.
The chance of Morale or Luck triggering for friendly creatures increases by 3% for each point of their Morale or Luck, respectively.
Faction law
Prosper and Flourish
External dwellings increase respective creature growth in the cities by 50%.
- Cost
- 4
- Level count
- 2
External dwellings increase respective creature growth in the cities by 50%.
External dwellings increase respective creature growth in the cities by 100%.
Faction law
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost
- 1
- Level count
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Faction law
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost
- 2
- Level count
- 1
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Faction law
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost
- 3
- Level count
- 1
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Faction law
Tax Collectors
Produces 250 Gold daily.
- Cost
- 2
- Level count
- 3
Produces 250 Gold daily.
Produces 500 Gold daily.
Produces 750 Gold daily.
Other