Olden Era Wiki

Faction

Grove

Grove in Heroes of Might and Magic: Olden Era: faction overview, 18 heroes, 21 units and creatures, 35 buildings, 31 laws, with internal links to heroes, units, buildings, and laws.

Related pages

Grove - faction Heroes of Might and Magic: Olden Era

All factions

Buildings

Grove buildings

Separate page

Дерево строительства

Очередность развития города

35 строенийВсего на город
Стоимость всех зданий не указана

Hop Patch

Mage Guild

Grove Palace II

Faun Huts II

Blooming Pond

Hop Patch II

Mage Guild II

Marketplace

Grove Palace III

Menhir Circle II

Shroomwood Shack

Blooming Pond II

Mage Guild III

Fortifications II

Thunder Lair

Pyre

Mage Guild IV

Fortifications III

Thunder Lair II

Pyre II

Mage Guild V

Faction

Units Grove

Rank 1
Compare
Line rating: 84
Base

Faun

Rating
84
Attack
43
Defense
35
Damage
3-42
Health
113
Speed
24
Initiative
53
Growth
12
Details3

No additional abilities or skills.

Upgrade

Faun Archer

Rating
111
Attack
4-23
Defense
3-35
Damage
3-4-12
Health
113
Speed
3-13
Initiative
6-12
Growth
12
Details4

No additional abilities or skills.

Alternative

Faun Warrior

Rating
111
Attack
6+21
Defense
6+32
Damage
4-5+11
Health
113
Speed
4+12
Initiative
7+11
Growth
12
Details4

No additional abilities or skills.

Rank 2
Compare
Line rating: 131
Base

Hoplet

Rating
131
Attack
54
Defense
34
Damage
3-62
Health
181
Speed
53
Initiative
64
Growth
8
Details4

No additional abilities or skills.

Upgrade

Dawn Hoplet

Rating
178
Attack
8+31
Defense
3-24
Damage
3-62
Health
181
Speed
6+12
Initiative
6-34
Growth
8
Details5

No additional abilities or skills.

Alternative

Dusk Hoplet

Rating
178
Attack
5-34
Defense
5+22
Damage
3-62
Health
181
Speed
5-13
Initiative
9+31
Growth
8
Details6

No additional abilities or skills.

Rank 3
Compare
Line rating: 222
Base

Vine Iriyad

Rating
222
Attack
44
Defense
101
Damage
4-82
Health
451
Speed
37
Initiative
29
Growth
6
Details5

No additional abilities or skills.

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Fungal Iriyad

Rating
309
Attack
44
Defense
101
Damage
4-82
Health
451
Speed
4-16
Initiative
29
Growth
6
Details8

No additional abilities or skills.

Alternative

Crystal Iriyad

Rating
309
Attack
44
Defense
101
Damage
5-72
Health
451
Speed
5+15
Initiative
29
Growth
6
Details7

No additional abilities or skills.

Rank 4
Compare
Line rating: 363
Base

Naiad

Rating
363
Attack
115
Defense
97
Damage
10-126
Health
355
Speed
53
Initiative
55
Growth
4
Details5

No additional abilities or skills.

Upgrade

Vernal Naiad

Rating
518
Attack
11-25
Defense
97
Damage
14-161
Health
355
Speed
6+12
Initiative
7+13
Growth
4
Details6

No additional abilities or skills.

Alternative

Brumal Naiad

Rating
518
Attack
13+23
Defense
97
Damage
14-161
Health
355
Speed
5-13
Initiative
6-14
Growth
4
Details7

No additional abilities or skills.

Rank 5
Compare
Line rating: 744
Base

Herbomancer

Rating
744
Attack
125
Defense
145
Damage
15-185
Health
652
Speed
45
Initiative
67
Growth
3
Details5

No additional abilities or skills.

Upgrade

Sporemancer

Rating
1106
Attack
16+42
Defense
18+42
Damage
15-18-1.55
Health
652
Speed
6+13
Initiative
85
Growth
3
Details6

No additional abilities or skills.

Alternative

Murmurmancer

Rating
1106
Attack
12-45
Defense
14-45
Damage
18-18+1.53
Health
652
Speed
5-14
Initiative
85
Growth
3
Details6

No additional abilities or skills.

Rank 6
Compare
Line rating: 1595
Base

Qilin

Rating
1595
Attack
226
Defense
225
Damage
24-303
Health
1352
Speed
64
Initiative
95
Growth
2
Details5

No additional abilities or skills.

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Thunder Qilin

Rating
2527
Attack
22-46
Defense
22-45
Damage
27-36+1.51
Health
1352
Speed
8+12
Initiative
11-23
Growth
2
Details8

No additional abilities or skills.

Alternative

Mist Qilin

Rating
2527
Attack
26+43
Defense
26+43
Damage
27-33-1.52
Health
1352
Speed
7-13
Initiative
13+21
Growth
2
Details7

No additional abilities or skills.

Rank 7
Compare
Line rating: 4330
Base

Phoenix

Rating
4330
Attack
267
Defense
248
Damage
45-654
Health
2006
Speed
75
Initiative
143
Growth
1
Details6

No additional abilities or skills.

Upgrade

Flaming Phoenix

Rating
7594
Attack
32+64
Defense
24-128
Damage
45-654
Health
300+502
Speed
93
Initiative
16+11
Growth
1
Details8

No additional abilities or skills.

Alternative

Energy Phoenix

Rating
7594
Attack
26-67
Defense
36+122
Damage
45-654
Health
250-504
Speed
93
Initiative
15-12
Growth
1
Details8

No additional abilities or skills.

Heroes

AelinielHero
Alluring Sh’aHero
Aunt DaliarHero
EcholilyHero
EithHero
Elder Tss’kishHero
FaleorHero
GingertailHero
GlaciaHero
Gorel SpearheadHero
HalonHero
MreowaHero
OctaviaHero
Old PilgrimHero
SullieHero
The MinstrelHero
VatawnaHero
VimHero

Laws

Grove laws

LawChildren of the Wild2 levels

Faction law

Children of the Wild

Your Grove heroes gain 1 sight radius and 10 Movement points.

Cost
2
Level count
2
Level 1Cost: 2

Your Grove heroes gain 1 sight radius and 10 Movement points.

Level 2Cost: 2

Your Grove heroes gain 2 sight radius and 20 Movement points.

LawClear Sky1 levels

Faction law

Clear Sky

Produces 250 Astrology Points daily.

Cost
1
Level count
1
Level 1Cost: 1

Produces 250 Astrology Points daily.

LawElite Fauns3 levels

Faction law

Elite Fauns

Faun growth in your cities increases by 2. They deal +50% Melee Damage.

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Faun growth in your cities increases by 2. They deal +50% Melee Damage.

Level 2Cost: 2

Faun growth in your cities increases by 4. They deal +50% Melee Damage.

Level 3Cost: 1

Faun growth in your cities increases by 6. They deal +50% Melee Damage.

LawElite Hoplets3 levels

Faction law

Elite Hoplets

Hoplet growth in your cities increases by 2. They always deal maximum Damage.

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Hoplet growth in your cities increases by 2. They always deal maximum Damage.

Level 2Cost: 2

Hoplet growth in your cities increases by 4. They always deal maximum Damage.

Level 3Cost: 1

Hoplet growth in your cities increases by 6. They always deal maximum Damage.

LawElite Iriyads3 levels

Faction law

Elite Iriyads

Vine Iriyad growth in your cities increases by 2. They gain 5 HP.

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Vine Iriyad growth in your cities increases by 2. They gain 5 HP.

Level 2Cost: 2

Vine Iriyad growth in your cities increases by 2. They gain 10 HP.

Level 3Cost: 1

Vine Iriyad growth in your cities increases by 2. They gain 15 HP.

LawElite Mancers3 levels

Faction law

Elite Mancers

Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).

Level 2Cost: 2

Herbomancer growth in your cities increases by 2. Their abilities cost –1 Focus Charge(s).

Level 3Cost: 1

Herbomancer growth in your cities increases by 3. Their abilities cost –1 Focus Charge(s).

LawElite Naiads3 levels

Faction law

Elite Naiads

Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.

Level 2Cost: 2

Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.

Level 3Cost: 1

Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.

LawElite Phoenixes3 levels

Faction law

Elite Phoenixes

Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.

Level 2Cost: 2

Phoenix growth in your cities increases by 1. Their maximum Damage increases by 15.

Level 3Cost: 1

Phoenix growth in your cities increases by 1. Their maximum Damage increases by 20.

LawElite Qilins3 levels

Faction law

Elite Qilins

Qilin growth in your cities increases by 1. They deal +2 Damage.

Cost
3 / 2 / 1
Level count
3
Level 1Cost: 3

Qilin growth in your cities increases by 1. They deal +2 Damage.

Level 2Cost: 2

Qilin growth in your cities increases by 1. They deal +4 Damage.

Level 3Cost: 1

Qilin growth in your cities increases by 1. They deal +6 Damage.

LawFairy Tale1 levels

Faction law

Fairy Tale

Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.

Cost
5
Level count
1
Level 1Cost: 5

Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.

LawFertile Ground2 levels

Faction law

Fertile Ground

Creature growth of your external dwellings increases by +50%.

Cost
4
Level count
2
Level 1Cost: 4

Creature growth of your external dwellings increases by +50%.

Level 2Cost: 4

Creature growth of your external dwellings increases by +100%.

LawFocus1 levels

Faction law

Focus

Each round of battle, you generate 1 Focus Charge(s).

Cost
3
Level count
1
Level 1Cost: 3

Each round of battle, you generate 1 Focus Charge(s).

LawFolk Heroes1 levels

Faction law

Folk Heroes

Your heroes cost –40% Gold.

Cost
4
Level count
1
Level 1Cost: 4

Your heroes cost –40% Gold.

LawForce of Nature1 levels

Faction law

Force of Nature

Your Heroic Strikes deal +10 basic Damage.

Cost
6
Level count
1
Level 1Cost: 6

Your Heroic Strikes deal +10 basic Damage.

LawForest Magic2 levels

Faction law

Forest Magic

Each time your improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.

Cost
4
Level count
2
Level 1Cost: 4

Each time your improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.

Level 2Cost: 4

Each time your improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.

LawKnowledge is Power3 levels

Faction law

Knowledge is Power

Your heroes gain 1 Knowledge.

Cost
2
Level count
3
Level 1Cost: 2

Your heroes gain 1 Knowledge.

Level 2Cost: 2

Your heroes gain 2 Knowledge.

Level 3Cost: 2

Your heroes gain 3 Knowledge.

LawLive roots1 levels

Faction law

Live roots

Enemy heroes can’t flee or surrender.

Cost
6
Level count
1
Level 1Cost: 6

Enemy heroes can’t flee or surrender.

LawLuck of the Fittest3 levels

Faction law

Luck of the Fittest

Friendly creatures now have +1% Lucky Strike chance for each point of Luck.

Cost
2
Level count
3
Level 1Cost: 2

Friendly creatures now have +1% Lucky Strike chance for each point of Luck.

Level 2Cost: 2

Friendly creatures now have +2% Lucky Strike chance for each point of Luck.

Level 3Cost: 2

Friendly creatures now have +3% Lucky Strike chance for each point of Luck.

LawMining: Crystals2 levels

Faction law

Mining: Crystals

Produces 1 Crystal(s) daily.

Cost
2
Level count
2
Level 1Cost: 2

Produces 1 Crystal(s) daily.

Level 2Cost: 2

Produces 2 Crystal(s) daily.

LawNatural Serenity1 levels

Faction law

Natural Serenity

The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).

Cost
4
Level count
1
Level 1Cost: 4

The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).

LawNature’s Resolve1 levels

Faction law

Nature’s Resolve

All negative effects on friendly creatures last 1 fewer round(s).

Cost
3
Level count
1
Level 1Cost: 3

All negative effects on friendly creatures last 1 fewer round(s).

LawNature’s Wildness2 levels

Faction law

Nature’s Wildness

Friendly creatures deal 25% more Damage with Lucky Strikes.

Cost
2
Level count
2
Level 1Cost: 2

Friendly creatures deal 25% more Damage with Lucky Strikes.

Level 2Cost: 2

Friendly creatures deal 50% more Damage with Lucky Strikes.

LawResource Riches I1 levels

Faction law

Resource Riches I

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Cost
1
Level count
1
Level 1Cost: 1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

LawResource Riches II1 levels

Faction law

Resource Riches II

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Cost
2
Level count
1
Level 1Cost: 2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

LawResource Riches III1 levels

Faction law

Resource Riches III

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Cost
3
Level count
1
Level 1Cost: 3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

LawSanctuary1 levels

Faction law

Sanctuary

The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).

Cost
5
Level count
1
Level 1Cost: 5

The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).

LawSave the Forests2 levels

Faction law

Save the Forests

Your buildings cost –20% Wood to construct.

Cost
2
Level count
2
Level 1Cost: 2

Your buildings cost –20% Wood to construct.

Level 2Cost: 2

Your buildings cost –40% Wood to construct.

LawTax Collectors1 levels

Faction law

Tax Collectors

Produces 500 Gold daily.

Cost
3
Level count
1
Level 1Cost: 3

Produces 500 Gold daily.

LawThe Power of the Written Word3 levels

Faction law

The Power of the Written Word

All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).

Cost
4
Level count
3
Level 1Cost: 4

All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).

Level 2Cost: 4

All temporary spells (scrolls, artifacts etc.) available to your heroes gain 2 level(s).

Level 3Cost: 4

All temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).

LawVeiled by the Trees3 levels

Faction law

Veiled by the Trees

When battling in the area you control, friendly creatures gain 2 Attack and Defense.

Cost
2
Level count
3
Level 1Cost: 2

When battling in the area you control, friendly creatures gain 2 Attack and Defense.

Level 2Cost: 2

When battling in the area you control, friendly creatures gain 4 Attack and Defense.

Level 3Cost: 2

When battling in the area you control, friendly creatures gain 6 Attack and Defense.

LawWoodland Resistance1 levels

Faction law

Woodland Resistance

Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)

Cost
4
Level count
1
Level 1Cost: 4

Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)

Other

Uncategorized