Faction
Grove
Grove in Heroes of Might and Magic: Olden Era: faction overview, 18 heroes, 21 units and creatures, 35 buildings, 31 laws, with internal links to heroes, units, buildings, and laws.
Related pages
Grove - faction Heroes of Might and Magic: Olden Era
Buildings
Grove buildings
Дерево строительства
Очередность развития города
Faun Huts
Faun Huts
Hop Patch
Hop Patch
Mage Guild
Mage Guild
Tavern
Tavern
Grove Palace II
Grove Palace II
Menhir Circle
Menhir Circle
Faun Huts II
Faun Huts II
Blooming Pond
Blooming Pond
Hop Patch II
Hop Patch II
Mage Guild II
Mage Guild II
Marketplace
Marketplace
Grove Palace III
Grove Palace III
Bank
Bank
Fortifications
Fortifications
Menhir Circle II
Menhir Circle II
Shroomwood Shack
Shroomwood Shack
Blooming Pond II
Blooming Pond II
Mage Guild III
Mage Guild III
Artifact Merchant
Artifact Merchant
Resource Depot
Resource Depot
Treasury
Treasury
Fortifications II
Fortifications II
Thunder Lair
Thunder Lair
Alchemic Depot
Alchemic Depot
Shroomwood Shack II
Shroomwood Shack II
Pyre
Pyre
Spring of Life
Spring of Life
Mage Guild IV
Mage Guild IV
Mother Nature
Mother Nature
Fortifications III
Fortifications III
Thunder Lair II
Thunder Lair II
Pyre II
Pyre II
Mage Guild V
Mage Guild V
Mycelium Roots
Mycelium Roots
Faction
Units Grove
Faun
- Rating
- 84
- Attack
- 4№3
- Defense
- 3№5
- Damage
- 3-4№2
- Health
- 11№3
- Speed
- 2№4
- Initiative
- 5№3
- Growth
- 12
Details3
No additional abilities or skills.
Faun Archer
- Rating
- 111
- Attack
- 4-2№3
- Defense
- 3-3№5
- Damage
- 3-4-1№2
- Health
- 11№3
- Speed
- 3-1№3
- Initiative
- 6-1№2
- Growth
- 12
Details4
No additional abilities or skills.
Faun Warrior
- Rating
- 111
- Attack
- 6+2№1
- Defense
- 6+3№2
- Damage
- 4-5+1№1
- Health
- 11№3
- Speed
- 4+1№2
- Initiative
- 7+1№1
- Growth
- 12
Details4
No additional abilities or skills.
Hoplet
- Rating
- 131
- Attack
- 5№4
- Defense
- 3№4
- Damage
- 3-6№2
- Health
- 18№1
- Speed
- 5№3
- Initiative
- 6№4
- Growth
- 8
Details4
No additional abilities or skills.
Dawn Hoplet
- Rating
- 178
- Attack
- 8+3№1
- Defense
- 3-2№4
- Damage
- 3-6№2
- Health
- 18№1
- Speed
- 6+1№2
- Initiative
- 6-3№4
- Growth
- 8
Details5
No additional abilities or skills.
Dusk Hoplet
- Rating
- 178
- Attack
- 5-3№4
- Defense
- 5+2№2
- Damage
- 3-6№2
- Health
- 18№1
- Speed
- 5-1№3
- Initiative
- 9+3№1
- Growth
- 8
Details6
No additional abilities or skills.
Vine Iriyad
- Rating
- 222
- Attack
- 4№4
- Defense
- 10№1
- Damage
- 4-8№2
- Health
- 45№1
- Speed
- 3№7
- Initiative
- 2№9
- Growth
- 6
Details5
No additional abilities or skills.
Fungal Iriyad
- Rating
- 309
- Attack
- 4№4
- Defense
- 10№1
- Damage
- 4-8№2
- Health
- 45№1
- Speed
- 4-1№6
- Initiative
- 2№9
- Growth
- 6
Details8
No additional abilities or skills.
Crystal Iriyad
- Rating
- 309
- Attack
- 4№4
- Defense
- 10№1
- Damage
- 5-7№2
- Health
- 45№1
- Speed
- 5+1№5
- Initiative
- 2№9
- Growth
- 6
Details7
No additional abilities or skills.
Naiad
- Rating
- 363
- Attack
- 11№5
- Defense
- 9№7
- Damage
- 10-12№6
- Health
- 35№5
- Speed
- 5№3
- Initiative
- 5№5
- Growth
- 4
Details5
No additional abilities or skills.
Vernal Naiad
- Rating
- 518
- Attack
- 11-2№5
- Defense
- 9№7
- Damage
- 14-16№1
- Health
- 35№5
- Speed
- 6+1№2
- Initiative
- 7+1№3
- Growth
- 4
Details6
No additional abilities or skills.
Brumal Naiad
- Rating
- 518
- Attack
- 13+2№3
- Defense
- 9№7
- Damage
- 14-16№1
- Health
- 35№5
- Speed
- 5-1№3
- Initiative
- 6-1№4
- Growth
- 4
Details7
No additional abilities or skills.
Herbomancer
- Rating
- 744
- Attack
- 12№5
- Defense
- 14№5
- Damage
- 15-18№5
- Health
- 65№2
- Speed
- 4№5
- Initiative
- 6№7
- Growth
- 3
Details5
No additional abilities or skills.
Sporemancer
- Rating
- 1106
- Attack
- 16+4№2
- Defense
- 18+4№2
- Damage
- 15-18-1.5№5
- Health
- 65№2
- Speed
- 6+1№3
- Initiative
- 8№5
- Growth
- 3
Details6
No additional abilities or skills.
Murmurmancer
- Rating
- 1106
- Attack
- 12-4№5
- Defense
- 14-4№5
- Damage
- 18-18+1.5№3
- Health
- 65№2
- Speed
- 5-1№4
- Initiative
- 8№5
- Growth
- 3
Details6
No additional abilities or skills.
Qilin
- Rating
- 1595
- Attack
- 22№6
- Defense
- 22№5
- Damage
- 24-30№3
- Health
- 135№2
- Speed
- 6№4
- Initiative
- 9№5
- Growth
- 2
Details5
No additional abilities or skills.
Thunder Qilin
- Rating
- 2527
- Attack
- 22-4№6
- Defense
- 22-4№5
- Damage
- 27-36+1.5№1
- Health
- 135№2
- Speed
- 8+1№2
- Initiative
- 11-2№3
- Growth
- 2
Details8
No additional abilities or skills.
Mist Qilin
- Rating
- 2527
- Attack
- 26+4№3
- Defense
- 26+4№3
- Damage
- 27-33-1.5№2
- Health
- 135№2
- Speed
- 7-1№3
- Initiative
- 13+2№1
- Growth
- 2
Details7
No additional abilities or skills.
Phoenix
- Rating
- 4330
- Attack
- 26№7
- Defense
- 24№8
- Damage
- 45-65№4
- Health
- 200№6
- Speed
- 7№5
- Initiative
- 14№3
- Growth
- 1
Details6
No additional abilities or skills.
Flaming Phoenix
- Rating
- 7594
- Attack
- 32+6№4
- Defense
- 24-12№8
- Damage
- 45-65№4
- Health
- 300+50№2
- Speed
- 9№3
- Initiative
- 16+1№1
- Growth
- 1
Details8
No additional abilities or skills.
Energy Phoenix
- Rating
- 7594
- Attack
- 26-6№7
- Defense
- 36+12№2
- Damage
- 45-65№4
- Health
- 250-50№4
- Speed
- 9№3
- Initiative
- 15-1№2
- Growth
- 1
Details8
No additional abilities or skills.
Heroes
Laws
Grove laws
Faction law
Children of the Wild
Your Grove heroes gain 1 sight radius and 10 Movement points.
- Cost
- 2
- Level count
- 2
Your Grove heroes gain 1 sight radius and 10 Movement points.
Your Grove heroes gain 2 sight radius and 20 Movement points.
Faction law
Clear Sky
Produces 250 Astrology Points daily.
- Cost
- 1
- Level count
- 1
Produces 250 Astrology Points daily.
Faction law
Elite Fauns
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
- Cost
- 3 / 2 / 1
- Level count
- 3
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
Faun growth in your cities increases by 4. They deal +50% Melee Damage.
Faun growth in your cities increases by 6. They deal +50% Melee Damage.
Faction law
Elite Hoplets
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
- Cost
- 3 / 2 / 1
- Level count
- 3
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
Hoplet growth in your cities increases by 4. They always deal maximum Damage.
Hoplet growth in your cities increases by 6. They always deal maximum Damage.
Faction law
Elite Iriyads
Vine Iriyad growth in your cities increases by 2. They gain 5 HP.
- Cost
- 3 / 2 / 1
- Level count
- 3
Vine Iriyad growth in your cities increases by 2. They gain 5 HP.
Vine Iriyad growth in your cities increases by 2. They gain 10 HP.
Vine Iriyad growth in your cities increases by 2. They gain 15 HP.
Faction law
Elite Mancers
Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).
- Cost
- 3 / 2 / 1
- Level count
- 3
Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).
Herbomancer growth in your cities increases by 2. Their abilities cost –1 Focus Charge(s).
Herbomancer growth in your cities increases by 3. Their abilities cost –1 Focus Charge(s).
Faction law
Elite Naiads
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
- Cost
- 3 / 2 / 1
- Level count
- 3
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.
Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.
Faction law
Elite Phoenixes
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
- Cost
- 3 / 2 / 1
- Level count
- 3
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 15.
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 20.
Faction law
Elite Qilins
Qilin growth in your cities increases by 1. They deal +2 Damage.
- Cost
- 3 / 2 / 1
- Level count
- 3
Qilin growth in your cities increases by 1. They deal +2 Damage.
Qilin growth in your cities increases by 1. They deal +4 Damage.
Qilin growth in your cities increases by 1. They deal +6 Damage.
Faction law
Fairy Tale
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
- Cost
- 5
- Level count
- 1
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Faction law
Fertile Ground
Creature growth of your external dwellings increases by +50%.
- Cost
- 4
- Level count
- 2
Creature growth of your external dwellings increases by +50%.
Creature growth of your external dwellings increases by +100%.
Faction law
Focus
Each round of battle, you generate 1 Focus Charge(s).
- Cost
- 3
- Level count
- 1
Each round of battle, you generate 1 Focus Charge(s).
Faction law
Folk Heroes
Your heroes cost –40% Gold.
- Cost
- 4
- Level count
- 1
Your heroes cost –40% Gold.
Faction law
Force of Nature
Your Heroic Strikes deal +10 basic Damage.
- Cost
- 6
- Level count
- 1
Your Heroic Strikes deal +10 basic Damage.
Faction law
Forest Magic
Each time your improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
- Cost
- 4
- Level count
- 2
Each time your improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
Each time your improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.
Faction law
Knowledge is Power
Your heroes gain 1 Knowledge.
- Cost
- 2
- Level count
- 3
Your heroes gain 1 Knowledge.
Your heroes gain 2 Knowledge.
Your heroes gain 3 Knowledge.
Faction law
Live roots
Enemy heroes can’t flee or surrender.
- Cost
- 6
- Level count
- 1
Enemy heroes can’t flee or surrender.
Faction law
Luck of the Fittest
Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
- Cost
- 2
- Level count
- 3
Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
Friendly creatures now have +2% Lucky Strike chance for each point of Luck.
Friendly creatures now have +3% Lucky Strike chance for each point of Luck.
Faction law
Mining: Crystals
Produces 1 Crystal(s) daily.
- Cost
- 2
- Level count
- 2
Produces 1 Crystal(s) daily.
Produces 2 Crystal(s) daily.
Faction law
Natural Serenity
The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).
- Cost
- 4
- Level count
- 1
The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).
Faction law
Nature’s Resolve
All negative effects on friendly creatures last 1 fewer round(s).
- Cost
- 3
- Level count
- 1
All negative effects on friendly creatures last 1 fewer round(s).
Faction law
Nature’s Wildness
Friendly creatures deal 25% more Damage with Lucky Strikes.
- Cost
- 2
- Level count
- 2
Friendly creatures deal 25% more Damage with Lucky Strikes.
Friendly creatures deal 50% more Damage with Lucky Strikes.
Faction law
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost
- 1
- Level count
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Faction law
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost
- 2
- Level count
- 1
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Faction law
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost
- 3
- Level count
- 1
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Faction law
Sanctuary
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
- Cost
- 5
- Level count
- 1
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Faction law
Save the Forests
Your buildings cost –20% Wood to construct.
- Cost
- 2
- Level count
- 2
Your buildings cost –20% Wood to construct.
Your buildings cost –40% Wood to construct.
Faction law
Tax Collectors
Produces 500 Gold daily.
- Cost
- 3
- Level count
- 1
Produces 500 Gold daily.
Faction law
The Power of the Written Word
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
- Cost
- 4
- Level count
- 3
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 2 level(s).
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).
Faction law
Veiled by the Trees
When battling in the area you control, friendly creatures gain 2 Attack and Defense.
- Cost
- 2
- Level count
- 3
When battling in the area you control, friendly creatures gain 2 Attack and Defense.
When battling in the area you control, friendly creatures gain 4 Attack and Defense.
When battling in the area you control, friendly creatures gain 6 Attack and Defense.
Faction law
Woodland Resistance
Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)
- Cost
- 4
- Level count
- 1
Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)
Other