Faction
Dungeon
Dungeon in Heroes of Might and Magic: Olden Era: faction overview, 18 heroes, 21 units and creatures, 35 buildings, 33 laws, with internal links to heroes, units, buildings, and laws.
Related pages
Dungeon - faction Heroes of Might and Magic: Olden Era
Buildings
Dungeon buildings
Дерево строительства
Очередность развития города
Byzantine Palace
Byzantine Palace
Gymnasium
Gymnasium
Warren
Warren
Safe House
Safe House
Mage Guild
Mage Guild
Tavern
Tavern
Byzantine Palace II
Byzantine Palace II
Lyceum
Lyceum
Amphitheater
Amphitheater
Warren II
Warren II
Labyrinth
Labyrinth
Safe House II
Safe House II
Mage Guild II
Mage Guild II
Marketplace
Marketplace
Byzantine Palace III
Byzantine Palace III
Bank
Bank
Fortifications
Fortifications
Amphitheater II
Amphitheater II
Stilled Voices
Stilled Voices
Labyrinth II
Labyrinth II
Mage Guild III
Mage Guild III
Artifact Merchant
Artifact Merchant
Resource Depot
Resource Depot
Treasury
Treasury
Fortifications II
Fortifications II
Chthonic Home
Chthonic Home
Alchemic Depot
Alchemic Depot
Stilled Voices II
Stilled Voices II
Cave Palace
Cave Palace
Mage Guild IV
Mage Guild IV
Fortifications III
Fortifications III
Chthonic Home II
Chthonic Home II
Cave Palace II
Cave Palace II
Mage Guild V
Mage Guild V
Faction
Units Dungeon
Troglodyte
- Rating
- 40
- Attack
- 2№5
- Defense
- 3№5
- Damage
- 1-3№5
- Health
- 8№6
- Speed
- 4№2
- Initiative
- 4№4
- Growth
- 27
Details3
No additional abilities or skills.
Infernal Troglodyte
- Rating
- 52
- Attack
- 3-2№4
- Defense
- 6+3№2
- Damage
- 1-3-0.5№5
- Health
- 8№6
- Speed
- 5+1№1
- Initiative
- 6+1№2
- Growth
- 27
Details4
No additional abilities or skills.
Toxic Troglodyte
- Rating
- 52
- Attack
- 5+2№2
- Defense
- 3-3№5
- Damage
- 1-4+0.5№4
- Health
- 8№6
- Speed
- 4-1№2
- Initiative
- 5-1№3
- Growth
- 27
Details5
No additional abilities or skills.
Infiltrator
- Rating
- 98
- Attack
- 6№3
- Defense
- 2№5
- Damage
- 3-5№3
- Health
- 13№4
- Speed
- 5№3
- Initiative
- 6№4
- Growth
- 13
Details5
No additional abilities or skills.
Guile Infiltrator
- Rating
- 132
- Attack
- 6№3
- Defense
- 2№5
- Damage
- 3-5№3
- Health
- 13№4
- Speed
- 7+1№1
- Initiative
- 6-3№4
- Growth
- 13
Details7
No additional abilities or skills.
Bleak Infiltrator
- Rating
- 132
- Attack
- 6№3
- Defense
- 2№5
- Damage
- 3-5№3
- Health
- 13№4
- Speed
- 6-1№2
- Initiative
- 9+3№1
- Growth
- 13
Details7
No additional abilities or skills.
Onyx Dancer
- Rating
- 147
- Attack
- 8№2
- Defense
- 8№2
- Damage
- 5-7№2
- Health
- 18№4
- Speed
- 2№8
- Initiative
- 4№8
- Growth
- 8
Details4
No additional abilities or skills.
Jasper Dancer
- Rating
- 205
- Attack
- 8№2
- Defense
- 8№2
- Damage
- 5-7№2
- Health
- 18№4
- Speed
- 4+1№6
- Initiative
- 5-2№7
- Growth
- 8
Details6
No additional abilities or skills.
Aureate Dancer
- Rating
- 205
- Attack
- 8№2
- Defense
- 8№2
- Damage
- 5-7№2
- Health
- 18№4
- Speed
- 3-1№7
- Initiative
- 7+2№5
- Growth
- 8
Details4
No additional abilities or skills.
Minotaur
- Rating
- 381
- Attack
- 11№5
- Defense
- 11№5
- Damage
- 12-14№3
- Health
- 40№4
- Speed
- 5№3
- Initiative
- 5№5
- Growth
- 5
Details5
No additional abilities or skills.
Minotaur Lord
- Rating
- 559
- Attack
- 12-3№4
- Defense
- 15+3№1
- Damage
- 12-14-2№3
- Health
- 40№4
- Speed
- 6№2
- Initiative
- 7+2№3
- Growth
- 5
Details7
No additional abilities or skills.
Minotaur Vanguard
- Rating
- 559
- Attack
- 15+3№1
- Defense
- 12-3№4
- Damage
- 14-16+2№1
- Health
- 40№4
- Speed
- 6№2
- Initiative
- 5-2№5
- Growth
- 5
Details6
No additional abilities or skills.
Medusa
- Rating
- 535
- Attack
- 15№3
- Defense
- 14№5
- Damage
- 11-15№9
- Health
- 55№4
- Speed
- 2№7
- Initiative
- 4№9
- Growth
- 3
Details5
No additional abilities or skills.
Medusa Sculptor
- Rating
- 791
- Attack
- 18+3№1
- Defense
- 17+3№3
- Damage
- 15-15+2№7
- Health
- 55№4
- Speed
- 4+1№5
- Initiative
- 5-1№8
- Growth
- 3
Details7
No additional abilities or skills.
Medusa Queen
- Rating
- 791
- Attack
- 15-3№3
- Defense
- 14-3№5
- Damage
- 11-15-2№9
- Health
- 55№4
- Speed
- 3-1№6
- Initiative
- 6+1№7
- Growth
- 3
Details7
No additional abilities or skills.
Hydra
- Rating
- 1478
- Attack
- 24№5
- Defense
- 22№5
- Damage
- 25-28№4
- Health
- 130№3
- Speed
- 4№6
- Initiative
- 8№6
- Growth
- 2
Details6
No additional abilities or skills.
Chthonic Hydra
- Rating
- 2335
- Attack
- 24-6№5
- Defense
- 32+6№1
- Damage
- 25-28-5№4
- Health
- 150+20№1
- Speed
- 5-1№5
- Initiative
- 8-2№6
- Growth
- 2
Details9
No additional abilities or skills.
Infernal Hydra
- Rating
- 2335
- Attack
- 30+6№1
- Defense
- 26-6№3
- Damage
- 30-33+5№1
- Health
- 130-20№3
- Speed
- 6+1№4
- Initiative
- 10+2№4
- Growth
- 2
Details7
No additional abilities or skills.
Cave Dragon
- Rating
- 4620
- Attack
- 29№6
- Defense
- 25№7
- Damage
- 45-50№6
- Health
- 275№3
- Speed
- 8№4
- Initiative
- 11№6
- Growth
- 1
Details7
No additional abilities or skills.
Black Dragon
- Rating
- 8009
- Attack
- 29-4№6
- Defense
- 31+6№4
- Damage
- 60-65№2
- Health
- 350+50№1
- Speed
- 9-2№3
- Initiative
- 14+2№3
- Growth
- 1
Details8
No additional abilities or skills.
Ashen Dragon
- Rating
- 8009
- Attack
- 33+4№3
- Defense
- 25-6№7
- Damage
- 60-65№2
- Health
- 300-50№2
- Speed
- 11+2№1
- Initiative
- 12-2№5
- Growth
- 1
Details9
No additional abilities or skills.
Heroes
Laws
Dungeon laws
Faction law
Alchemists Code I
Provides a one‑time allotment of 75 Alchemical Dust when enacted.
- Cost
- 4
- Level count
- 1
Provides a one‑time allotment of 75 Alchemical Dust when enacted.
Faction law
Alchemists Code II
Provides a one‑time allotment of 150 Alchemical Dust when enacted.
- Cost
- 4
- Level count
- 1
Provides a one‑time allotment of 150 Alchemical Dust when enacted.
Faction law
Arcane Knowledge
Produces 500 Astrology points daily.
- Cost
- 6
- Level count
- 1
Produces 500 Astrology points daily.
Faction law
Dragon Scales
Friendly creatures take –5% Magic Damage.
- Cost
- 2
- Level count
- 3
Friendly creatures take –5% Magic Damage.
Friendly creatures take –10% Magic Damage.
Friendly creatures take –15% Magic Damage.
Faction law
Dungeon Masters I
Tier‑1 creature growth in your cities increases by 4.
- Cost
- 3
- Level count
- 1
Tier‑1 creature growth in your cities increases by 4.
Faction law
Dungeon Masters II
Tier‑2 creature growth in your cities increases by 4.
- Cost
- 3
- Level count
- 1
Tier‑2 creature growth in your cities increases by 4.
Faction law
Dungeon Masters III
Tier‑3 creature growth in your cities increases by 2.
- Cost
- 3
- Level count
- 1
Tier‑3 creature growth in your cities increases by 2.
Faction law
Dungeon Masters IV
Tier‑4 creature growth in your cities increases by 2.
- Cost
- 3
- Level count
- 1
Tier‑4 creature growth in your cities increases by 2.
Faction law
Dungeon Masters V
Tier‑5 creature growth in your cities increases by 1.
- Cost
- 3
- Level count
- 1
Tier‑5 creature growth in your cities increases by 1.
Faction law
Dungeon Masters VII
Tier‑7 creature growth in your cities increases by 1.
- Cost
- 3
- Level count
- 1
Tier‑7 creature growth in your cities increases by 1.
Faction law
Dungeon masters VI
Tier‑6 creature growth in your cities increases by 1.
- Cost
- 3
- Level count
- 1
Tier‑6 creature growth in your cities increases by 1.
Faction law
Elite Cave Dragons
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.
- Cost
- 3 / 2
- Level count
- 2
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 8 Attack and Defense and 2 Speed and Initiative.
Faction law
Elite Dancers
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.
- Cost
- 3 / 2
- Level count
- 2
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 4 Attack and Defense.
Faction law
Elite Hydras
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.
- Cost
- 3 / 2
- Level count
- 2
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 2 Speed and 25 HP.
Faction law
Elite Infiltrators
Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.
- Cost
- 3 / 2
- Level count
- 2
Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.
Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 4 HP.
Faction law
Elite Medusae
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.
- Cost
- 3 / 2
- Level count
- 2
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 2 Initiative and 4 Attack and Defense.
Faction law
Elite Minotaurs
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.
- Cost
- 3 / 2
- Level count
- 2
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +4 Damage.
Faction law
Elite Troglodytes
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.
- Cost
- 3 / 2
- Level count
- 2
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 2.
Faction law
Jadame Maps
Your heroes gain 10 Movement points.
- Cost
- 5
- Level count
- 2
Your heroes gain 10 Movement points.
Your heroes gain 20 Movement points.
Faction law
Leaders of the Nation
Your heroes generate +10% Law points.
- Cost
- 2
- Level count
- 2
Your heroes generate +10% Law points.
Your heroes generate +10% Law points.
Faction law
Magical Education
Spells of your heroes gain 1 level(s).
- Cost
- 5
- Level count
- 1
Spells of your heroes gain 1 level(s).
Faction law
Merchants Guild
Eliminates all price markups in the Marketplace.
- Cost
- 6
- Level count
- 1
Eliminates all price markups in the Marketplace.
Faction law
Mining: Gems
Produces 1 Gem(s) daily.
- Cost
- 2
- Level count
- 2
Produces 1 Gem(s) daily.
Produces 2 Gem(s) daily.
Faction law
Or No Ore?
Your buildings cost –20% Ore to construct.
- Cost
- 3
- Level count
- 2
Your buildings cost –20% Ore to construct.
Your buildings cost –40% Ore to construct.
Faction law
Peoples of Jadame
Your heroes’ Persuasion Power in Diplomacy increases by 10%.
- Cost
- 3
- Level count
- 2
Your heroes’ Persuasion Power in Diplomacy increases by 10%.
Your heroes’ Persuasion Power in Diplomacy increases by 20%.
Faction law
Resource Riches I
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost
- 1
- Level count
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Faction law
Resource Riches II
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost
- 2
- Level count
- 1
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Faction law
Resource Riches III
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost
- 3
- Level count
- 1
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Faction law
Saturation
Your Focus Charge limit increases by 1.
- Cost
- 4
- Level count
- 1
Your Focus Charge limit increases by 1.
Faction law
Spy Network
All external buildings and structures under your control gain +2 sight radius.
- Cost
- 2
- Level count
- 3
All external buildings and structures under your control gain +2 sight radius.
All external buildings and structures under your control gain +4 sight radius.
All external buildings and structures under your control gain +6 sight radius.
Faction law
Tactical Advantage
All enemy creatures lose 1 Initiative.
- Cost
- 5
- Level count
- 1
All enemy creatures lose 1 Initiative.
Faction law
Tax Collectors
Produces 250 Gold daily.
- Cost
- 2
- Level count
- 2
Produces 250 Gold daily.
Produces 500 Gold daily.
Faction law
Triumvirate’s Agents
Your Dungeon heroes gain 1 to all attributes.
- Cost
- 4
- Level count
- 2
Your Dungeon heroes gain 1 to all attributes.
Your Dungeon heroes gain 2 to all attributes.
Other