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Daylight Magic

Daylight Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Daylight Magic

Rank 1Combat Magic
Level 1Mana: 7

Effect: Target friendly creature deals +20% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attacks Damage: 20% > 25%.

Level 3

Affects all friendly creatures.

Level 4

Basic attacks Damage: 25% > 35%.

Does not affect the Undead

Rank 1Special Combat Magic
Level 1Mana: 7

Effect: Target friendly creature deals +20% Damage with basic attacks and always deals maximum Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attacks Damage: 20% > 25%.

Level 3

Affects all friendly creatures.

Level 4

Basic attacks Damage: 25% > 35%.

Does not affect the Undead

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature gains +2 Speed. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Speed bonus: 2 > 4.

Level 3

Dispels “Web.”

Level 4

Speed bonus: 4 > 6.

Rank 1Special Combat Magic
Level 1Mana: 6

Effect: All friendly creatures gain +2 Speed. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Speed bonus: 2 > 4.

Level 3

Dispels “Web.”

Level 4

Speed bonus: 4 > 6.

Rank 1Combat Magic
Level 1Mana: 5

Effect: Target friendly creature restores [ 25 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

Level 2

HP per Spell Power: 5 > 10.

Level 3

Triggers one more time at the beginning of the next round.

Level 4

Affects all friendly creatures.

Does not affect Undead, Embodiments, or Constructs

Rank 1Special Combat Magic
Level 1Mana: 5

Effect: Target friendly creature restores [ 25 + 5 × hero’s Spell Power ] HP. Dispels all negative effects. Cannot revive fallen units.

Level 2

HP per Spell Power: 5 > 10.

Level 3

Triggers one more time at the beginning of the next round.

Level 4

Affects all friendly creatures.

Does not affect Undead, Embodiments, or Constructs

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target enemy creature loses 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

The reduction of Attack and Defense increases each round.

Level 3

Dispels “Enlarge Shadow.”

Level 4

Affects all enemy creatures.

Rank 2Combat Magic
Level 1Mana: 10

Effect: Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Ranged and Long Reach Damage: 20% > 25%.

Level 3

Ranged and Long Reach Damage: 25% > 35%.

Level 4

Ranged and Long Reach Damage: 35% > 50%.

Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the borders of all areas, including those hidden by the fog of war.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of all enemy heroes.

Level 4

Reveals the location of all cities.

Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 2 > 3.

Level 3

Affects friendly creatures adjacent to the target.

Level 4

Affects all friendly creatures.

Does not affect Undead or Constructs

Rank 2Combat Magic
Level 1Mana: 10

Effect: Removes 1 counterattack charge(s) from the target enemy for this round.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Removes all counterattack charges from the target for this round.

Level 4

Affects all enemy creatures.

Rank 3Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Initiative bonus.

Rank 3Special Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Speed, 1 Initiative, and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Speed and Initiative bonuses.

Rank 3Combat Magic
Level 1Mana: 15

Effect: Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Deal +20% Damage with counterattacks.

Level 3

Gain +1 additional counterattack per round.

Level 4

Affects all friendly creatures.

Does not affect Magic Creatures

Rank 3Combat Magic
Level 1Mana: 6

Effect: Resets the cooldowns of the target friendly creature.

Level 2

Dispels all effects that block creature attacks or abilities.

Level 3

The creature may use its limited abilities again.

Level 4

Affects all friendly creatures.

Does not affect Constructs

Rank 3Combat Magic
Level 1Mana: 11

Effect: All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Radius of effect: 2 > 3.

Level 3

Base effect duration: 1 > 3.

Level 4

Radius of effect: 3 > 4.

Rank 4Global Map Magic
Level 1Mana: 14

Effect: Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Level 2

Selection radius multiplier: 2 > 3.

Level 3

Squares revealed: 5 > 8.

Level 4

Unlimited casting range.

Rank 4Combat Magic
Level 1Mana: 21

Effect: Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage bonus: 35 > 75.

Level 3

Affects all friendly creatures.

Level 4

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Healing does not affect Undead, Embodiments, or Constructs

Rank 4Combat Magic
Level 1Mana: 18

Effect: Target friendly creature takes –20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage reduction: 20% > 30%.

Level 3

Affects all friendly creatures.

Level 4

Damage reduction: 30% > 40%.

Rank 4Combat Magic
Level 1Mana: 16

Effect: Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 100 + 20 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 3.

Level 3

Damage per Spell Power: 20 > 30.

Level 4

The effect applies to all basic attacks.

Rank 5Combat Magic
Level 1Mana: 18

Effect: Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s).

Level 2

Minimum stack size: 20% > 35%.

Level 3

Base effect duration: 2 > 4.

Level 4

Minimum stack size: 35% > 50%.

Rank 5Special Combat Magic
Level 1Mana: 18

Effect: Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). The target gains +1 turn(s). Duration: 2 round(s).

Level 2

Minimum stack size: 20% > 35%.

Level 3

Base effect duration: 2 > 4.

Level 4

Minimum stack size: 35% > 50%.

Rank 5Combat Magic
Level 1Mana: 35

Effect: Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Level 2

Base Damage: 200 > 300.

Level 3

Damage per Spell Power: 30 > 40.

Level 4

Damage per Spell Power: 40 > 60.