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Neutral Magic

Neutral Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Neutral Magic

Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Teleports the casting hero to a selected Remote Foothold you control. Usable 1 time(s) per day.

Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: Immediately dispels target enemy summoned creature.

Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: The enemy hero’s next spell costs +100% mana and gains a –100% Spell Power malus.

Rank 1Skill Related Combat Magic
Level 1Mana: 0

Effect: Deals [ 25 + 5 × hero’s Spell Power ] Magic Damage to a target enemy creature.

Rank 1Skill Related Global Map Magic
Level 1Mana: 0

Effect: Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Removes 10 mana from the casting hero to restore 20 mana to any allied hero within 3 squares. Usable 1 time(s) per day.

Rank 1Skill Related Global Map Magic
Level 1Mana: 0

Effect: Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.

Rank 1Skill Related Global Map Magic
Level 1Mana: 12

Effect: The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.

Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: The casting hero’s next spell costs –100% mana and gains a +100% Spell Power bonus.

Rank 2Global Map Magic
Level 1Mana: 14

Effect: Creates an entrance to a Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Level 2Mana: 10

Base mana cost: 14 > 10.

Level 3

Foothold entrance can be created within 4 square(s).

Level 4

Foothold entrance lasts until the end of the next day.

The hero must be at least level 4 to learn this spell

Rank 2Global Map Magic
Level 1Mana: 17

Effect: Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Level 2Mana: 13

Base mana cost: 17 > 13.

Level 3

Bonus Movement points: 40 > 60.

Level 4

Can be used +1 time per day.

The hero must be at least level 4 to learn this spell

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar. It has [ 100 + 18 × hero’s Spell Power ] HP and deals [ 5 + 12 × hero’s Spell Power ] base Damage. It gains Attack and Defense equivalent to the hero’s Spell Power and Knowledge. Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar. It has [ 100 + 12 × hero’s Spell Power ] HP and deals [ 5 + 6 × hero’s Spell Power ] base Damage. It gains Attack and Defense equivalent to the hero’s Spell Power and Knowledge. Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar. It has [ 100 + 24 × hero’s Spell Power ] HP and deals [ 5 + 18 × hero’s Spell Power ] base Damage. It gains Attack and Defense equivalent to the hero’s Spell Power and Knowledge. Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar. It has [ 100 + 36 × hero’s Spell Power ] HP and deals [ 5 + 30 × hero’s Spell Power ] base Damage. It gains Attack and Defense equivalent to the hero’s Spell Power and Knowledge. Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar. It has [ 100 + 30 × hero’s Spell Power ] HP and deals [ 5 + 24 × hero’s Spell Power ] base Damage. It gains Attack and Defense equivalent to the hero’s Spell Power and Knowledge. Each side of the battle can have only one Avatar at a time.

Rank 3Global Map Magic
Level 1Mana: 20

Effect: Grants the hero the ability to fly, moving freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Level 2Mana: 14

Base mana cost: 20 > 14.

Level 3

Flying above obstacles doesn’t increase movement cost.

Level 4

–20% movement cost while flying.

The hero must be at least level 8 to learn this spell

Rank 3Global Map Magic
Level 1Mana: 24

Effect: Teleports the casting hero to a selected city you control. Usable 1 times per day.

Level 2Mana: 18

Base mana cost: 24 > 18.

Level 3

Can be used +1 time per day.

Level 4

Can be used +1 time per day.

The hero must be at least level 8 to learn this spell

Rank 4Global Map Magic
Level 1Mana: 22

Effect: Teleports the hero to target location within 8 squares. Usable 1 times per day.

Level 2Mana: 14

Base mana cost: 22 > 14.

Level 3

Target radius: 8 > 11.

Level 4

Can be used +1 time per day.

The hero must be at least level 12 to learn this spell

Rank 4Global Map Magic
Level 1Mana: 28

Effect: Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Level 2Mana: 20

Base mana cost: 28 > 20.

Level 3

Target radius: 5 > 7.

Level 4

Can be used +1 time per day.

The hero must be at least level 12 to learn this spell