Effect: Teleports the casting hero to a selected Remote Foothold you control. Usable 1 time(s) per day.
Neutral Magic
Neutral Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Neutral Magic
Effect: Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.
Effect: Immediately dispels target enemy summoned creature.
Effect: The enemy hero’s next spell costs +100% mana and gains a –100% Spell Power malus.
Effect: Deals [ 25 + 5 × hero’s Spell Power ] Magic Damage to a target enemy creature.
Effect: Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.
Effect: Removes 10 mana from the casting hero to restore 20 mana to any allied hero within 3 squares. Usable 1 time(s) per day.
Effect: Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.
Effect: The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.
Effect: The casting hero’s next spell costs –100% mana and gains a +100% Spell Power bonus.