Home

Primal Magic

Primal Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Primal Magic

Rank 1Global Map Magic
Level 1Mana: 10

Effect: Reveals the location of all neutral squads on the global map (including those in the fog of war).

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of resources.

Level 4

Reveals the location of artifacts.

Rank 1Combat Magic
Level 1Mana: 6

Effect: Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Level 2

Base Damage: 25 > 50.

Level 3

Base Damage: 50 > 100.

Level 4

Damage per Spell Power: 10 > 15.

Does not affect Qilins

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Damage: –15% > –20%.

Level 3

Affects all friendly creatures.

Level 4

Damage: –20% > –30%.

Rank 2Combat Magic
Level 1Mana: 8

Effect: Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Level 2

Base duration: 2 > 3.

Level 3

Obstacles: 2 > 3.

Level 4

Obstacle is destroyed after taking 2 instances of Damage.

Rank 2Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Rank 2Special Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 2‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 2. Duration: 2 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –2 > –4.

Does not affect Naiads

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 4. Duration: 2 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –4 > –8.

Does not affect Naiads

Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all positive effects applied to the target by [ 1 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.

Rank 3Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Rank 3Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Rank 3Combat Magic
Level 1Mana: 16

Effect: Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Level 2

Damage to defensive structures: 100 > 200.

Level 3

Also deals 100 Damage to all creatures within castle walls.

Level 4

Damage to defensive structures: 200 > 400.

Rank 3Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 60 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Rank 3Special Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 60 + 10 × hero’s Spell Power ] Magic Damage. Duration: 3 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Rank 3Combat Magic
Level 1Mana: 18

Effect: Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Level 2

Base Damage: 50 > 100.

Level 3

Targets: 3 > 4.

Level 4

Damage per Spell Power: 5 > 10.

Does not affect Iriyads

Rank 4Combat Magic
Level 1Mana: 18

Effect: Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Affects tier‑1-4 spells.

Level 4

Also affects tier‑1-5 spells.

Rank 4Combat Magic
Level 1Mana: 24

Effect: Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Level 2

Makes +1 jump(s).

Level 3

Makes +1 jump(s). Base Damage: 100 > 300.

Level 4

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Does not affect Qilins

Rank 4Special Combat Magic
Level 1Mana: 24

Effect: Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Level 2

Makes +1 jump(s).

Level 3

Makes +1 jump(s). Base Damage: 100 > 300.

Level 4

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Does not affect Qilins

Rank 4Combat Magic
Level 1Mana: 19

Effect: Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Level 2

Damage per Spell Power: 15 > 20.

Level 3

Initiative of all targets decreases by 2.

Level 4

Doubles base Damage and Initiative reduction.

Does not affect Naiads

Rank 4Global Map Magic
Level 1Mana: 17

Effect: Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Level 2

Radius multiplier: 1 > 2.

Level 3

When transforming a target, its strength is reduced by 5%.

Level 4

Target strength reduction: 5% > 10%.

Rank 5Combat Magic
Level 1Mana: 40

Effect: Deals [ 100 + 10 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Level 2

Base Damage: 100 > 200.

Level 3

Base Damage: 200 > 300.

Level 4

Damage per Spell Power: 10 > 20.

Does not affect Phoenixes

Rank 5Combat Magic
Level 1Mana: 28

Effect: Target friendly creature gains Double Strike and deals and takes +10% Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Damage dealt and taken: 10% > 15%.

Level 3

Damage dealt and taken: 15% > 25%.

Level 4

Damage dealt and taken: 25% > 40%.

Rank 5Combat Magic
Level 1Mana: 20

Effect: Summons a stack of [ 6 + 2 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.

Level 2

Summon radius: 1 > 2.

Level 3

Summoned stack can use active abilities.

Level 4

Spell Power multiplier: 2 > 3.