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Primal Magic

Primal Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Primal Magic

Rank 3Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Rank 3Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Rank 3Combat Magic
Level 1Mana: 16

Effect: Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Level 2

Damage to defensive structures: 100 > 200.

Level 3

Also deals 100 Damage to all creatures within castle walls.

Level 4

Damage to defensive structures: 200 > 400.

Rank 3Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 60 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Rank 3Special Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 60 + 10 × hero’s Spell Power ] Magic Damage. Duration: 3 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Rank 3Combat Magic
Level 1Mana: 18

Effect: Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Level 2

Base Damage: 50 > 100.

Level 3

Targets: 3 > 4.

Level 4

Damage per Spell Power: 5 > 10.

Does not affect Iriyads