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Arcane Magic

Arcane Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Arcane Magic

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Initiative bonus: 3 > 4.

Level 3

Initiative bonus: 4 > 5.

Level 4

Initiative bonus: 5 > 6.

Rank 1Special Combat Magic
Level 1Mana: 6

Effect: Target friendly creature gains +3 Initiative. Can’t be dispelled. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Initiative bonus: 3 > 4.

Level 3

Initiative bonus: 4 > 5.

Level 4

Initiative bonus: 5 > 6.

Rank 1Combat Magic
Level 1Mana: 11

Effect: Immediately generates 1 Focus Charge(s).

Level 2Mana: 8

Base mana cost: 11 > 8.

Level 3

Focus Charges: 1 > 2.

Level 4

Focus Charges: 2 > 3.

Rank 1Combat Magic
Level 1Mana: 7

Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Level 2

Base Damage: 30% > 45% HP.

Level 3

Damage per Spell Power: 3% > 6% HP.

Level 4

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Rank 1Special Combat Magic
Level 1Mana: 7

Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +200% more Damage. This effect is stackable.

Level 2

Base Damage: 30% > 45% HP.

Level 3

Damage per Spell Power: 3% > 6% HP.

Level 4

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Rank 1Combat Magic
Level 1Mana: 8

Effect: Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Damage: –25% > –50%.

Level 3

Also applies to Long Reach Damage.

Level 4

Affects all friendly creatures.

Rank 2Combat Magic
Level 1Mana: 10

Effect: Teleports a target friendly creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Teleports any target creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Rank 2Combat Magic
Level 1Mana: 14

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 11

Base mana cost: 14 > 11.

Level 3

Base effect duration: 1 > 2.

Level 4

Barrier blocks the Damage twice.

Rank 2Special Combat Magic
Level 1Mana: 14

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 11

Base mana cost: 14 > 11.

Level 3

Base effect duration: 2 > 2.

Level 4

Barrier blocks the Damage twice.

Rank 2Combat Magic
Level 1Mana: 8

Effect: Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Level 2

Damage per Focus Charge: 30 > 40.

Level 3

Damage per Focus Charge: 40 > 55.

Level 4

Damage per Focus Charge: 55 > 75.

Rank 2Global Map Magic
Level 1Mana: 18

Effect: The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Target radius: 2 > 3.

Level 3

Target radius: 3 > 4.

Level 4

Can be used +1 time per day.

Rank 3Global Map Magic
Level 1Mana: 12

Effect: The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Radius multiplier: 1 > 2.

Level 3

Can be used +1 time per day.

Level 4

Radius multiplier: 2 > 3.

Rank 3Combat Magic
Level 1Mana: 13

Effect: Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Level 2

Damage per unit tier: 20 > 25.

Level 3

Damage per unit tier: 25 > 35.

Level 4

Deals Pure Damage.

Rank 3Special Combat Magic
Level 1Mana: 24

Effect: Summons a copy of any target to fight on your side. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rank 3Combat Magic
Level 1Mana: 9

Effect: Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Dispels “Riposte.”

Level 4

Affects enemy creatures adjacent to the target.

Rank 3Combat Magic
Level 1Mana: 9

Effect: Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

HP as Damage: 100% > 200%.

Level 3

Traps: 2 > 3.

Level 4

HP as Damage: 200% > 400%.

Rank 4Combat Magic
Level 1Mana: 24

Effect: Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rank 4Special Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units and create temporary units beyond their original amount.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Rank 4Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Rank 4Combat Magic
Level 1Mana: 10

Effect: Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2Mana: 5

Base mana cost: 10 > 5.

Level 3

Traps: 2 > 3.

Level 4

Traps: 3 > 4.

Rank 5Combat Magic
Level 1Mana: 30

Effect: Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Level 2

Base Damage: 80 > 120.

Level 3

Base Damage: 120 > 200.

Level 4

Damage per Spell Power: 15 > 20.

Rank 5Combat Magic
Level 1Mana: 23

Effect: All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Base duration of effect: 1 > 2.

Level 3Mana: 19

Base mana cost: 23 > 19.

Level 4

Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies.

Rank 5Combat Magic
Level 1Mana: 21

Effect: Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Damage is reduced by 21%.

Level 3

Base effect duration: 1 > 3.

Level 4

Damage reduction 21% > 41%.