Effect: Teleports a target friendly creature up to 4 hexes from its current hex.
Teleportation range: 4 > 6.
Teleportation range: 6 > 9.
Teleportation range: 9 > 13.
Arcane Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: Teleports a target friendly creature up to 4 hexes from its current hex.
Teleportation range: 4 > 6.
Teleportation range: 6 > 9.
Teleportation range: 9 > 13.
Effect: Teleports any target creature up to 4 hexes from its current hex.
Teleportation range: 4 > 6.
Teleportation range: 6 > 9.
Teleportation range: 9 > 13.
Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Base mana cost: 14 > 11.
Base effect duration: 1 > 2.
Barrier blocks the Damage twice.
Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Base mana cost: 14 > 11.
Base effect duration: 2 > 2.
Barrier blocks the Damage twice.
Effect: Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.
Damage per Focus Charge: 30 > 40.
Damage per Focus Charge: 40 > 55.
Damage per Focus Charge: 55 > 75.
Effect: The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.
Target radius: 2 > 3.
Target radius: 3 > 4.
Can be used +1 time per day.