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Arcane Magic

Arcane Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Arcane Magic

Rank 2Combat Magic
Level 1Mana: 10

Effect: Teleports a target friendly creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Teleports any target creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Rank 2Combat Magic
Level 1Mana: 14

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 11

Base mana cost: 14 > 11.

Level 3

Base effect duration: 1 > 2.

Level 4

Barrier blocks the Damage twice.

Rank 2Special Combat Magic
Level 1Mana: 14

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 11

Base mana cost: 14 > 11.

Level 3

Base effect duration: 2 > 2.

Level 4

Barrier blocks the Damage twice.

Rank 2Combat Magic
Level 1Mana: 8

Effect: Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Level 2

Damage per Focus Charge: 30 > 40.

Level 3

Damage per Focus Charge: 40 > 55.

Level 4

Damage per Focus Charge: 55 > 75.

Rank 2Global Map Magic
Level 1Mana: 18

Effect: The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Target radius: 2 > 3.

Level 3

Target radius: 3 > 4.

Level 4

Can be used +1 time per day.