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Arcane Magic

Arcane Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Arcane Magic

Rank 4Combat Magic
Level 1Mana: 24

Effect: Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rank 4Special Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units and create temporary units beyond their original amount.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Rank 4Combat Magic
Level 1Mana: 17

Effect: Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Level 2

Base Recovery: 50 > 100.

Level 3

HP per Spell Power: 20 > 25.

Level 4

HP per Spell Power: 25 > 35.

Rank 4Combat Magic
Level 1Mana: 10

Effect: Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2Mana: 5

Base mana cost: 10 > 5.

Level 3

Traps: 2 > 3.

Level 4

Traps: 3 > 4.