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Nightshade Magic

Nightshade Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Nightshade Magic

Rank 1Combat Magic
Level 1Mana: 9

Effect: Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

+50% Damage dealt by the spell.

Level 4

Affects enemy creatures adjacent to the target.

Does not affect Magic Creatures, Undead, or Constructs

Rank 1Special Combat Magic
Level 1Mana: 9

Effect: Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

+50% Damage dealt by the spell.

Level 4

Affects enemy creatures adjacent to the target.

Rank 1Combat Magic
Level 1Mana: 7

Effect: Target friendly creature gains 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

The bonus to Attack and Defense increases each round.

Level 3

Dispels “Shorten Shadow.”

Level 4

Affects all friendly creatures.

Rank 1Combat Magic
Level 1Mana: 4

Effect: Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Reduces maximum HP by 20%.

Level 3

This effect cannot be dispelled.

Level 4

Maximum HP reduction: 20% > 30%.

Does not affect Embodiments

Rank 1Special Combat Magic
Level 1Mana: 6

Effect: Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attack Damage: –15% > –20%.

Level 3

Affects all enemy creatures.

Level 4

Basic attack Damage: –20% > –30%.

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attack Damage: –15% > –20%.

Level 3

Affects all enemy creatures.

Level 4

Basic attack Damage: –20% > –30%.

Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Level 2Mana: 7

Base mana cost: 10 > 7.

Level 3

Reveals information on enemy heroes.

Level 4

Reveals information on enemy cities.

Rank 2Combat Magic
Level 1Mana: 7

Effect: Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Level 2

First attack under this effect deals +25% Damage.

Level 3Mana: 4

Base mana cost: 7 > 4.

Level 4

Damage bonus: 25% > 50%.

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 8 > 12.

Level 3

Damage per Spell Power: 12 > 16.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 8 > 12.

Level 3

Damage per Spell Power: 12 > 16.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Rank 2Special Combat Magic
Level 1Mana: 11

Effect: All enemy creatures lose 2 Speed. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Rank 2Combat Magic
Level 1Mana: 11

Effect: Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Rank 3Global Map Magic
Level 1Mana: 16

Effect: Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Level 2Mana: 12

Base mana cost: 16 > 12.

Level 3

Fog of war radius: 8 > 10.

Level 4

Fog of war radius: 10 > 14.

Rank 3Combat Magic
Level 1Mana: 5

Effect: Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.

Does not affect Embodiments or Constructs

Rank 3Combat Magic
Level 1Mana: 13

Effect: Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Base effect duration: 2 > 3.

Level 4

Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

Does not affect Hive Spawns, Undead, Embodiments, or Constructs

Rank 3Combat Magic
Level 1Mana: 16

Effect: Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Targets deal –15% Melee Damage.

Level 4

Affects all enemy creatures.

Rank 4Combat Magic
Level 1Mana: 16

Effect: Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Level 2

With this effect attack deals +10% Damage.

Level 3

Damage bonus: 10% > 20%.

Level 4

Damage bonus: 20% > 30%.

Does not affect Embodiments or Constructs

Rank 4Special Combat Magic
Level 1Mana: 16

Effect: Each creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures.

Level 2

With this effect attack deals +10% Damage.

Level 3

Damage bonus: 10% > 20%.

Level 4

Damage bonus: 20% > 30%.

Does not affect Embodiments or Constructs

Rank 4Combat Magic
Level 1Mana: 20

Effect: Summons a stack of [ 4 + 2 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Level 2

Summon radius: 1 > 2.

Level 3

Summoned stack can use Active abilities.

Level 4

Spell Power multiplier: 2 > 3.

Rank 4Special Combat Magic
Level 1Mana: 11

Effect: Target enemy creature takes +20% Damage, and all attacks against them deal maximum Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage: 20% > 30%.

Level 3

Damage: 30% > 50%.

Level 4

Affects enemy creatures adjacent to the target.

Rank 4Combat Magic
Level 1Mana: 11

Effect: Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage: 20% > 30%.

Level 3

Damage: 30% > 50%.

Level 4

Affects enemy creatures adjacent to the target.

Rank 5Combat Magic
Level 1Mana: 24

Effect: Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Stack size: 20% > 25%.

Level 3

Stack size: 25% > 35%.

Level 4

Affects all enemy creatures.

Rank 5Combat Magic
Level 1Mana: 18

Effect: Marks the target enemy creature. Marked creatures take [ 200 + 20 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2Mana: 14

Base Damage: 200 > 300.

Level 3

Damage per Spell Power: 20 > 30.

Level 4

Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.

Rank 5Combat Magic
Level 1Mana: 35

Effect: Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Level 2

Base effect bonus: 15% > 20%.

Level 3

Base effect bonus: 20% > 30%.

Level 4

Effect bonus per Spell Power: 0.5% > 1%.