Effect: Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Level 2
Base effect duration: 1 > 2.
Level 3
+50% Damage dealt by the spell.
Level 4
Affects enemy creatures adjacent to the target.
Does not affect Magic Creatures, Undead, or Constructs
Effect: Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Effect: Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way.
Level 2
Damage per Spell Power: 8 > 12.
Level 3
Damage per Spell Power: 12 > 16.
Level 4
Additionally, kills +1 unit(s). Works on creatures up to tier 7.
Effect: Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.
Effect: Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Effect: Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).
Level 2
Base effect duration: 1 > 2.
Level 3
Base effect duration: 2 > 3.
Level 4
Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.
Does not affect Hive Spawns, Undead, Embodiments, or Constructs
Effect: Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.
Effect: Each creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures.
Effect: Target enemy creature takes +20% Damage, and all attacks against them deal maximum Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Effect: Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).
Effect: Marks the target enemy creature. Marked creatures take [ 200 + 20 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).
Level 2Mana: 14
Base Damage: 200 > 300.
Level 3
Damage per Spell Power: 20 > 30.
Level 4
Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.
Effect: Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.