Effect: Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.
Base mana cost: 10 > 7.
Reveals information on enemy heroes.
Reveals information on enemy cities.
Nightshade Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.
Base mana cost: 10 > 7.
Reveals information on enemy heroes.
Reveals information on enemy cities.
Effect: Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.
First attack under this effect deals +25% Damage.
Base mana cost: 7 > 4.
Damage bonus: 25% > 50%.
Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way.
Damage per Spell Power: 8 > 12.
Damage per Spell Power: 12 > 16.
Additionally, kills +1 unit(s). Works on creatures up to tier 7.
Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.
Damage per Spell Power: 8 > 12.
Damage per Spell Power: 12 > 16.
Additionally, kills +1 unit(s). Works on creatures up to tier 7.
Effect: All enemy creatures lose 2 Speed. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Speed reduction: –2 > –3.
Dispels “Haste.”
Speed reduction: –3 > –4.
Effect: Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Speed reduction: –2 > –3.
Dispels “Haste.”
Speed reduction: –3 > –4.