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Nightshade Magic

Nightshade Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Nightshade Magic

Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Level 2Mana: 7

Base mana cost: 10 > 7.

Level 3

Reveals information on enemy heroes.

Level 4

Reveals information on enemy cities.

Rank 2Combat Magic
Level 1Mana: 7

Effect: Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Level 2

First attack under this effect deals +25% Damage.

Level 3Mana: 4

Base mana cost: 7 > 4.

Level 4

Damage bonus: 25% > 50%.

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 8 > 12.

Level 3

Damage per Spell Power: 12 > 16.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 8 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 8 > 12.

Level 3

Damage per Spell Power: 12 > 16.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Rank 2Special Combat Magic
Level 1Mana: 11

Effect: All enemy creatures lose 2 Speed. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Rank 2Combat Magic
Level 1Mana: 11

Effect: Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.