Effect: The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.
Radius multiplier: 1 > 2.
Can be used +1 time per day.
Radius multiplier: 2 > 3.
Arcane Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.
Radius multiplier: 1 > 2.
Can be used +1 time per day.
Radius multiplier: 2 > 3.
Effect: Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier
Damage per unit tier: 20 > 25.
Damage per unit tier: 25 > 35.
Deals Pure Damage.
Effect: Summons a copy of any target to fight on your side. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Damage dealt: –75% > –67%. Damage taken: +300% > +200%.
Damage dealt: –67% > –50%. Damage taken: +200% > +100%.
Damage dealt: –50% > –30%. Damage taken: +100% > +50%.
Effect: Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Base effect duration: 1 > 2.
Dispels “Riposte.”
Affects enemy creatures adjacent to the target.
Effect: Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
HP as Damage: 100% > 200%.
Traps: 2 > 3.
HP as Damage: 200% > 400%.