Effect: Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
Base duration: 2 > 3.
Obstacles: 2 > 3.
Obstacle is destroyed after taking 2 instances of Damage.
Primal Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).
Base duration: 2 > 3.
Obstacles: 2 > 3.
Obstacle is destroyed after taking 2 instances of Damage.
Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.
Base Damage: 50 > 75.
Base Damage: 75 > 125.
Base Damage: 125 > 200.
Does not affect Phoenixes
Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 2‑hex radius.
Base Damage: 50 > 75.
Base Damage: 75 > 125.
Base Damage: 125 > 200.
Does not affect Phoenixes
Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 2. Duration: 2 round(s).
Base Damage: 75 > 150.
Damage per Spell Power: 10 > 15.
Initiative reduction: –2 > –4.
Does not affect Naiads
Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 4. Duration: 2 round(s).
Base Damage: 75 > 150.
Damage per Spell Power: 10 > 15.
Initiative reduction: –4 > –8.
Does not affect Naiads
Effect: Reduces the duration of all positive effects applied to the target by [ 1 + 1 per every 5 hero’s Spell Power ].
Base spell effectiveness: 1 > 2.
Affects enemy creatures adjacent to the target.
Affects all enemy creatures.