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Primal Magic

Primal Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Primal Magic

Rank 2Combat Magic
Level 1Mana: 8

Effect: Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Level 2

Base duration: 2 > 3.

Level 3

Obstacles: 2 > 3.

Level 4

Obstacle is destroyed after taking 2 instances of Damage.

Rank 2Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Rank 2Special Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 2‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 2. Duration: 2 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –2 > –4.

Does not affect Naiads

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 4. Duration: 2 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –4 > –8.

Does not affect Naiads

Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all positive effects applied to the target by [ 1 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.