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Daylight Magic

Daylight Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Daylight Magic

Rank 3Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Initiative bonus.

Rank 3Special Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Speed, 1 Initiative, and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Speed and Initiative bonuses.

Rank 3Combat Magic
Level 1Mana: 15

Effect: Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Deal +20% Damage with counterattacks.

Level 3

Gain +1 additional counterattack per round.

Level 4

Affects all friendly creatures.

Does not affect Magic Creatures

Rank 3Combat Magic
Level 1Mana: 6

Effect: Resets the cooldowns of the target friendly creature.

Level 2

Dispels all effects that block creature attacks or abilities.

Level 3

The creature may use its limited abilities again.

Level 4

Affects all friendly creatures.

Does not affect Constructs

Rank 3Combat Magic
Level 1Mana: 11

Effect: All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Radius of effect: 2 > 3.

Level 3

Base effect duration: 1 > 3.

Level 4

Radius of effect: 3 > 4.