Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Maximum HP bonus: 10% > 20%.
Affects all friendly creatures.
Doubles Initiative bonus.
Daylight Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Maximum HP bonus: 10% > 20%.
Affects all friendly creatures.
Doubles Initiative bonus.
Effect: Target friendly creature gains 1 Speed, 1 Initiative, and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Maximum HP bonus: 10% > 20%.
Affects all friendly creatures.
Doubles Speed and Initiative bonuses.
Effect: Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Deal +20% Damage with counterattacks.
Gain +1 additional counterattack per round.
Affects all friendly creatures.
Does not affect Magic Creatures
Effect: Resets the cooldowns of the target friendly creature.
Dispels all effects that block creature attacks or abilities.
The creature may use its limited abilities again.
Affects all friendly creatures.
Does not affect Constructs
Effect: All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Radius of effect: 2 > 3.
Base effect duration: 1 > 3.
Radius of effect: 3 > 4.